Check availability at all stores. This centuries-old game is easy to learn and fun to play, making it a great choice for "unplugged" family time or game night get-togethers. A race-around-the-board style game for two to four players, it uses colored marbles as tokens and a regular deck of cards you supply as the means of advancing the play. The instructions also suggest several twists on the standard rules, so you can vary the game to keep things interesting or adapt the level of challenge to suit the age or experience of the players.
Made in Canada from durable MDF, the 20" x 20" game board is a good size for tabletop play and comes with four sets of marbles and instructions. For ages 8 and up. Product Added To WishList. If you see this message, it means that your browser failed to load this file. Tock is a game designed by Uncredited and published by Public Domain. See more See less. Discover Board Game Arena. Tock is a card-and-board game for 2 to 6 players. With 4 or 6 players, it is possible to create two or three teams of 2 players, sitting opposite of each other.
The game concept is the same as Ludo, Sorry! The difference is that the players don't roll a die. Instead, standard playing cards like those used in Bridge or Rummy are dealt to the players, and they can choose to play one of their cards to move a pawn. In single player games no teams , the winner is the player who is first to get all 4 pawns into his home. In team games, the winner is the team that is first to get the pawns of both players into their corresponding homes.
After the first player of a team has brought all of his pawns into his home, both players continue to play with the remaining color. Free-for-all : This is the single player game, everyone fights for him- or herself, no mercy, no friends, just run and eat every pawn that has the wrong color. With any other number of players, you will play Free-for-all.
Because it can be frustrating when the game starts and you don't have any card to let you start, there is the "start configuration" variant that allow you to place your first pawn on your start space before the game starts Fast Start.
One of the players takes the role of the dealer and deals three to five cards to each player. The exact number of cards dealt depends on the number of players, and varies so that the 52 cards of the deck can be distributed evenly.
For example, in a 2 player game, the first two hands contain 5 cards, followed by four hands of 4 cards. Don't worry, the game takes care of this automatically. After all cards of a hand are played, the role of the dealer moves to the next player.
The player following the dealer gets the first turn. In each turn, a player plays one of his hand cards and moves one or more pawns. The played card determines which move is possible. Then the next player takes his turn. This continues until all hands are empty, then the role of the dealer moves the player following the previous dealer, new hands are dealt from the remaining deck and the next round begins.
And yes, you're right, this means that the dealer misses a turn. When all cards of the deck have been dealt and played, they are shuffled as the new deck and the game continues. In team games, after dealing, each player exchanges one card with his team partner. Both partners choose a card, then the cards are exchanged. It is important to choose a card that is most useful for the team partner. In reply to a recent question for clarification, Woodruff who introduced and designed the game here wrote Each player has a start zone, where their pawns are placed at the beginning of the game.
Near the start zone, a space in the game circle is marked in the player's color. This is the start space. When a pawn is brought into play see Ace or King , it is placed on that start space. Pawns are protected on that start space. They cannot be eaten, they cannot be skipped, and they cannot be swapped by a Jack. Once a pawn leaves the start space, the protection ends, even if it returns to it! When a pawn is moved so that it stops on a space that is occupied by another pawn, that pawn is eaten or thrown.
It is removed to its start zone. Outside of the home zones, it is possible to eat ANY pawn, even your own or those of your team partner. If your start space is occupied by the pawn of another player, and you play a start card Ace or King , that pawn is eaten, too. If you can't play any other card, you may even be forced to eat yourself. Normally, it's no problem to overtake other pawns, just count the space where they are standing as any empty space and hop along.
There are three exceptions. You cannot skip pawns in the home zone. So, if using a card requires a pawn to skip other pawns, but they can't be skipped, the card cannot be used for that pawn. When you want to enter your home zone, the played card must fit.
You must use the complete movement that a card provides. If that movement goes too far, you cannot enter the home zone, but must continue on the circle. As long as you can play a card that lets you make a allowed move, you must play. If that's not possible, you must discard one card. There are three situations that can force you to discard: 1 All your pawns are in your start zone, and you have neither Ace nor King. Playing a card allows you to move pawns by one or more spaces.
You can move pawns along the ring of spaces, and you can move pawns into their own home zone. Cards that are not mentioned simply move one pawn by the number of spaces given by the value of the card.
In addition, if that player got a blocking pawn before leaving, that pawn is unlocked immediately if it is the player turn when they leave, or as soon as it would have been their turn to play again.
That makes that pawn vulnerable from passing, eating and exchanging, the same as if it has moved. Play online. View all seasons. Check my email settings. Play now News 0. Play now My games in progress News 0. Home » Games » Tock: How to play? Public Domain -. Maintained by. Number of games played. Board Game Arena would like to thank Public Domain for making it possible to have this game here.
How to play? See the game in action. Latest results. Play Tock and other games online. No download necessary - play directly from your web browser. With your friends and thousands of players from the whole world. Tutorial not available yet. Download the rulebook English.
Leta, we first learned of this game while vacationing in Florida and wanted to get it. We canvassed the internet and found varying prices, and then the shipping charges to get it to Canada were significant. Number 18 or the entry spot where the arrow is pointing. Is that considered a safe zone…meaning that if you are on your own Number 18 no one can land on yuou to kick you out or even go by you?
If so…should you be on Number 18 and move either way and land back on Number 18…is it still considered safe…or because it left the Number 18 spot…the safe zone no longer applies?
Once your marble is out your not safe at all untill your marble is in the home section. If your on the 18 you can be bumped back into the start or someone can exchange marbles with you as well.
Your not safe until your marble is home. If you start on 18; play a three and advance three, then play a four, can you go back four past the 18? I know from the 18 you play a four you go back to You deal 5 cards out and with and A or K you put your marble on There seems to be come confusion even in the replies I read above. Do you keep 5 cards in your hands at all times?
Or do you deal 5 and no one gets any more cards until everyone has all the 5 cards gone? That would be a boring game! Some may never get to play. The rules are very confusing about dealing when and how or if you draw after all the required deals are made, or discard regardless whether you get an A or K. Imagine if we all got together with our own rules and tried to play a game.. The best way to play with 6 players is to buy a board designed for 6 players with 6 sets of marbles.
There is also a board available for 8 players. If you have a 4 player board and 6 people playing then you use only 3 sets of marbles and have 3 teams of 2 players. If you cant play a card you have to discard one. I agree with you that the rules supplied with the game are badly written and confusing. As you can see from previous posts many have developed their own conventions. Probably because of all the grey areas in the rules supplied. I like the one about of not being able to play a 4 and go backwards from the 18 spot.
When you have gone around the board and arrive to home, if your card is higher than the number needed to get into home, do you go around again? The way we play is to burn a card until the end of the round or your marble gets gobbled by an opponent. For the Joker, it can be used for entry, or twenty spaces. An extra card is drawn from the deck and used immediately. Also, we use the jack to switch your marble with any opponents marble anywhere on the board except home.
I owe an apology to those who have commented here over the last few years. I had completely forgotten about this blog and the Tock page. Will get to a reply shortly!! We play that the Joker is used to put a marble in play or move twenty-five spaces.
Joker also allows you to pass someone in place of the eightneen start. If you land on eight your also safe but to get into heaven only an Ace is used. Seven eats all marbles within its moves. If you can not move on your play all cards are put on the table.
Hi there! I simply wish to give an enormous thumbs up for the great data you will have right here on this post. I will probably be coming back to your blog for more soon. Good day! I will be coming again to your blog for more soon. I will be coming back to your weblog for extra soon. DEAL: 4 players: Dealer deals 5 cards to each player. Player to the left of the dealer starts by playing one card if he can to move a marble to his start position. Play continues clockwise until hand is completed.
Then the same dealer deals 4 more cards to each player. Play continues in successive hands until deck is finished. Deal then moves to the next player to the left dealing in the same manner.
Repeat until the game is won. Neither can another player land on that start safe position as long as it is occupied by its owner. It is no longer safe to the owner if he has moved off the start position, and then moves back to his start position. A player may not jump his own marbles in his home base; each has to be moved up in order to move more in.
A player must always play if he has a move. A player is never required to pass his home base if he does not have the correct play to get in. At that point he discards a card.
If he cannot make a play he discards one card, and maybe play the next turn. If you land on the dead space you may choose either to wait for a 4 back, or go around the board again. You must have made up these rules. None of these rules exist on any box the board come in. I have been playing this game for 20 years and I hate it when people make up extreme rules.
Stick to the rules that came with the board, every other rule on here that were made up is ridiculous. There just all to lazy to make there own board game.
How can i get the official rules of the game. So frustrating! Been playing for over 50 years now.. Those are the rules we always used.. But has a ten do you have to switch with someone or your out. Yes because you have a marble still in play and the 10 is a switching card, you must switch with another players marble of your choice. Just like a 4 you have to move your marble back 4 spaces even if your on the 17 spot.
If a player has a marble in play any card in his or hers hand that can be played must be played. It seems odd to me that the 18 hole is the start position. As you are coming into the home stretch, before you get into home is the last number 17 or 18?
We played four of us. Someone had a marble on 18 and wanted to split a 7 by moving his marble back four spaces and moving another of his marbles three spaces ahead.
Is this a legal play? Can you answer this question, if a player desires to go around the board twice as part of strategy to get another player off…is that okay?
Once you leave the 18 hole and commence around the board back to home do you count the 18 as a regular hole. If, say, you are on 14 and you play a 5, do you count 15,16,17,18 then safe at home or do you go 15, 16,17 then 2 holes in the safe zone?
What do we do if a person as been change and he stop back on his 18 does it stop the people like he would be on is start. We play with a few different rules but we have a blast 2 3 or4 players 4 cards dealt to each player Ace you can come out or move 1 hole Two you can come out or move 2 holes. Ive read all rules and yet have not found the answer to one question…are you safe in heaven?
If I have a 10 can I switch with the one in heaven? If I am on an 8 and someone is in heaven can I take him out and my send him home with an ace king or ten? The instructions that came with my game said yes, you can switch with a player in Heaven or on any 8th space.
If you are in the break and you do not have any marbles out and you partner is on your 18 and you have a card to come out with and you do not want to come out until your partner goes by is this okay? Just found this site. Note we do not use the heaven spot. With 4 players, deal 5 cards on first turn, 4 cards on each of the 2 following turns. With 3 players, deal 5 cards on first turn, 4 cards on each of the following turns the last card is discarded.
With 2 players, deal 5 cards on first two turns, 4 cards on all of the following turns. Queen: Move forward 12 spaces.
Jack: Move forward 11 spaces.
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